- Content map: SMU H3 Game Theory Map
Setup
Definition:
War of Attrition / Second-Price All-Pay Auction
- Players: Two players: player and player .
- Strategies: Each player chooses a stopping time or bid ; In equilibrium, each player uses a continuous mixed strategy.
Rules
- Start with two players contesting a prize; Players simultaneously choose stopping times or bids .
- The player who waits longer wins the prize.
- Player values the prize at ; The player with the larger bid wins.
- The winner receives the prize and pays the lower bid.
- The loser pays own bid; Ties occur with probability under continuous mixing.
Derivation (Verification by Expected Payoff FOC)
- Let and be the mixed-strategy CDFs of players and .
- If player bids and player bids , player wins and receives payoff .
- If player bids , player loses and receives payoff .
- Player ‘s expected payoff from bid is
- Expanding:
- In a mixed-strategy equilibrium, must be constant on the support.
- Differentiate with respect to :
- Simplify:
- Since ,
Derivation (Nash Equilibrium)
- Let
- Using
the differential equation becomes
- Integrate from lower bound to :
- Since ,
- The lower bound is and the upper bound is .
- Therefore
- By the same logic,
Nash Equilibrium
Result:
The mixed-strategy equilibrium is
Social Optimum
- The prize should be allocated without costly delay.
- War of attrition dissipates surplus because players pay waiting costs.
Insights
Insight:
- Each player’s distribution is chosen to make the opponent indifferent.
- If , then for .
- Player bids less on average:
- Equivalently, expected bids are for player and for player .
- Player wins with probability
- If , then .