- Content map: SMU H3 Game Theory Map
Setup
Definition:
Infinite-Horizon Repeated Prisoner’s Dilemma
- Players: Two players, Player 1 and Player 2.
- Strategies: Tit for Tat: cooperate in period 1, then copy the opponent’s previous-period action.
Rules
- Start with an infinitely repeated Prisoner’s Dilemma stage game; Players choose or each period under Tit for Tat.
- The player who rewards cooperation and punishes deviation supports reciprocal cooperation.
- The stage game is repeated infinitely many times.
- Future payoffs are discounted by ; The relevant states are the previous-period outcomes , , , and .
Payoff Matrix
| C | D | |
|---|---|---|
| C | 4, 4 | -2, 6 |
| D | 6, -2 | 0, 0 |
Derivation (Best Response Analysis)
- Under Tit for Tat:
- is absorbing, so
- is absorbing, so
- Starting from , future play alternates between and , so for Player 1:
- Starting from , future play alternates in the opposite order, so:
- At state , Tit for Tat prescribes . This is optimal if
which is equivalent to .
- At state , Tit for Tat prescribes . This is optimal if
which is equivalent to .
- At state , Tit for Tat prescribes . This is optimal if
which is equivalent to .
- At state , Tit for Tat prescribes . This is optimal if
which is equivalent to .
Derivation (Nash Equilibrium)
- All four one-shot deviation conditions must hold simultaneously.
- Combining the inequalities gives
Nash Equilibrium
Result:
Tit for Tat is a subgame perfect Nash equilibrium in this repeated Prisoner’s Dilemma only at the knife-edge discount factor
Social Optimum
- The efficient path remains perpetual cooperation.
- Tit for Tat can mimic cooperative behaviour, but it does not robustly support it as an equilibrium.
Insights
Insight:
- Tit for Tat is forgiving and easy to understand, but equilibrium credibility is weaker than under Grim Trigger.
- Behavioural success in tournaments is not the same as subgame perfection.