- Content map: SMU H3 Game Theory Map
Setup
Definition:
Signalling Game
- Players: Two players, Student and Employer.
- Strategies: The student chooses the number of hard courses on the transcript; The employer offers wages based on the observed transcript.
Rules
- Start with a student type privately known to the student; Players move sequentially: the student chooses hard courses and the employer chooses wages after observing the transcript.
- The player who uses the signal or wage rule optimally maximises payoff.
- There are two student types:
- type : intrinsically motivated,
- type : grade oriented.
- Employer values type at and type at ; Outside options are for type and for type .
Payoff Details
- Signalling costs are:
Payoff Matrix
- If the employer interprets the signal as type , the wage is .
- If the employer interprets the signal as type , the wage is .
- Student payoffs are wage minus signalling cost.
Derivation (Best Response Analysis)
- For a separating signal , type must prefer signalling to pooling at the low wage:
- This gives
- Type must prefer not to imitate type :
- This gives
- Therefore incentive compatibility requires
- Individual rationality for type requires
so
- Individual rationality for type is automatic because .
Derivation (Nash Equilibrium)
- Combining incentive compatibility and individual rationality gives the feasible separating range
- The least costly separating signal is therefore
- A pooling outcome with no hard courses gives both types wage , where is the prior probability of type .
- Under intuitive beliefs, type would deviate to one hard course unless
which requires .
- Hence pooling is fragile unless the employer already believes the student is almost surely high type.
Nash Equilibrium
Result:
A separating signalling equilibrium is:
- type chooses ,
- type chooses ,
- the employer pays after observing and after observing .
Social Optimum
- If type were directly observable, no costly signal would be needed.
- Among separating outcomes, the efficient signal is the smallest feasible one, , because it minimises wasteful education cost.
Insights
Insight:
- A signal is credible because it is cheaper for the high type than for the low type.
- Signalling can separate types while still wasting resources relative to full information.