SMU H3 Notes Game TheoryGamesSMU H3

Sequential Take-Away Game

Game theory analysis: Sequential Take-Away Game.


Setup

Definition:

Sequential Take-Away Game

  • Players: Player 1 and Player 2.
  • Strategies: On each turn, remove 1, 2, or 3 objects.
  • Rules: Start with 2121 objects; players alternate moves and the player who removes the last object wins.

Decision Table

\setlength{\tabcolsep}{18pt} \renewcommand{\arraystretch}{1.5} No. of Objects Left & Optimal Choice \

1,2,31,2,3 & Win: take all \ 44 & Lose: any choice \ 55 & take 11 \ 66 & take 22 \ 77 & take 33 \ … & … \ 1717 & take 11 \ 1818 & take 22 \ 1919 & take 33 \ 2020 & Lose: any choice \ 2121 & take 11

Derivation (Backward Induction)

Winning Strategy

Nash Equilibrium

Result:

The first player has a winning strategy: always leave a multiple of 44 to the opponent.

Insights

Insight:

The game is solved by identifying a winning invariant (here: leaving multiples of 44). This is a standard backward-induction pattern in take-away games.

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