- Content map: SMU H3 Game Theory Map
Setup
Definition:
Sequential Take-Away Game
- Players: Player 1 and Player 2.
- Strategies: On each turn, remove 1, 2, or 3 objects.
- Rules: Start with objects; players alternate moves and the player who removes the last object wins.
Decision Table
\setlength{\tabcolsep}{18pt} \renewcommand{\arraystretch}{1.5} No. of Objects Left & Optimal Choice \
& Win: take all \ & Lose: any choice \ & take \ & take \ & take \ … & … \ & take \ & take \ & take \ & Lose: any choice \ & take
Derivation (Backward Induction)
- Starting from the end state of , the player is winning for the player.
- The positions are losing for the player.
- From any non-multiple of , a player can move to the nearest lower multiple of .
Winning Strategy
- First move: remove to leave .
- Thereafter: if the opponent removes , remove to restore a multiple of .
Nash Equilibrium
Result:
The first player has a winning strategy: always leave a multiple of to the opponent.
Insights
Insight:
The game is solved by identifying a winning invariant (here: leaving multiples of ). This is a standard backward-induction pattern in take-away games.