SMU H3 Notes Game TheoryGamesSMU H3

Incomplete-Information Ultimatum Game

Game theory analysis: Incomplete-Information Ultimatum Game.


Setup

Definition:

Incomplete-Information Ultimatum Game

  • Players: Three players, Sender, Receiver, and Nature, who selects the receiver’s type.
  • Strategies: Sender chooses whether to offer 00 or 55 from a pie of size 1010; Rational receiver accepts any non-negative offer; Crazy receiver accepts only offers of at least 55.

Rules

Game Tree

diagram

Derivation (Best Response Analysis)

10(1p)10(1-p) 55

Derivation (Nash Equilibrium)

5>10(1p)5>10(1-p) p>12p>\frac{1}{2}

Nash Equilibrium

Result:

Offering 55 is a Perfect Bayesian Equilibrium strategy if and only if:

p>12p>\frac{1}{2}

Insights

Insight:

  • A reputation for irrational toughness can shift bargaining power.
  • The receiver benefits when the sender assigns enough probability to the crazy type.
  • Generating sufficient doubt about rationality can be a strategic move.
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