- Content map: SMU H3 Game Theory Map
Setup
Definition:
Chicken Game / Anti-Coordination Game
- Players: Player 1 and Player 2.
- Strategies: Each player chooses Straight (ST) or Swerve (SW).
- Rules: Players move simultaneously without observing the other’s choice.
Payoff Details
- ST wins against SW.
- Mutual ST causes the crash outcome.
Payoff Matrix
| ST | SW | |
|---|---|---|
| ST | -1, -1 | 2, 1 |
| SW | 1, 2 | 0, 0 |
Derivation (Best Response Analysis)
Player 1
- If Player 2 chooses ST, Player 1 compares with , so .
- If Player 2 chooses SW, Player 1 compares with , so .
Player 2
- If Player 1 chooses ST, Player 2 compares with , so .
- If Player 1 chooses SW, Player 2 compares with , so .
- Mutual best responses occur at (ST,SW) and (SW,ST).
Nash Equilibrium
Result:
The pure-strategy Nash equilibria are:
Social Optimum
- Total payoff at (ST,SW) and (SW,ST) is .
- The two pure equilibria are socially optimal.
Insights
Insight:
- Chicken has two asymmetric pure equilibria.
- Anti-coordination drives the game: each player wants the other to yield.
- Mutual commitment to ST is dangerous because both players receive the crash payoff.