- Content map: SMU H3 Game Theory Map
Setup
Definition:
Mixed-Strategy Anti-Coordination Game
- Players: identical players.
- Strategies: Each player chooses Blonde or Brunette.
Rules
- Start with a group choosing between Blonde and Brunette; Players simultaneously choose one target.
- The player who is alone on Blonde, or avoids crowding on Blonde, gets the preferred outcome.
- Choices are made simultaneously.
- Payoffs satisfy , with the notes using , , , ; A player choosing Blonde gets if alone on Blonde and if at least one other player also chooses Blonde.
- A player choosing Brunette gets if exactly one other player chooses Blonde and otherwise.
Payoff Matrix
- For the representative two-player case , the payoff matrix is:
| Blonde | Brunette | |
|---|---|---|
| Blonde | 0, 0 | 3, 1 |
| Brunette | 1, 3 | 2, 2 |
Mixed Strategy Derivation
- Let be the probability that each of the other players chooses Blonde.
- Expected payoff from choosing Blonde:
- Expected payoff from choosing Brunette:
- Simplifying:
Derivation (Best Response Analysis)
- If the probability that another player chooses Blonde is low, being the unique player on Blonde is attractive.
- If the probability that another player chooses Blonde is high, congestion on Blonde makes Brunette more attractive.
- In a symmetric mixed equilibrium, each player must be indifferent:
- Rearranging:
Derivation (Nash Equilibrium)
- Asymmetric pure equilibria exist when exactly one player chooses Blonde and all others choose Brunette.
- In that profile:
- the Blonde player does not want to switch because ,
- each Brunette player does not want to switch because switching would create congestion and reduce payoff from to .
- A symmetric mixed equilibrium is obtained by solving the indifference condition above.
- For :
- For :
Nash Equilibrium
Result:
The game has:
- asymmetric pure Nash equilibria where exactly one player chooses Blonde,
- a symmetric mixed equilibrium where, in the strategy order (Blonde, Brunette), each player uses the probability vector , so the equilibrium profile is
with one vector for each of the players and with solving
For the cases highlighted in the notes:
- : ,
- : .
Social Optimum
- If nobody chooses Blonde, each player gets , so total welfare is .
- If exactly one player chooses Blonde, total welfare is .
- For , , so the welfare-maximising outcome is that everyone chooses Brunette.
Insights
Insight:
- The equilibrium problem is driven by congestion on the salient action.
- The film intuition does not imply that one player approaching Blonde is socially optimal.
- Mixed strategies capture uncertainty about who will try for the salient option.