- Content map: SMU H3 Game Theory Map
Chapter 7: Mixed Strategies
Motivation for Mixed Strategies
Definition
Definition:
A mixed-strategy equilibrium is a Nash equilibrium in which at least one player uses a probability distribution over pure strategies. The definition of Nash equilibrium itself is unchanged.
Method / Reasoning
- Write the situation as a simultaneous-move game.
- Let each player randomise across pure actions with explicit probabilities.
- Compute expected payoffs from the pure actions in the support.
- Solve for probabilities that make players willing to mix.
Implications
- Pure-strategy analysis may miss stable outcomes.
- Strategic unpredictability can be an equilibrium object rather than a behavioural mistake.
Result:
Mixed-strategy analysis extends Nash equilibrium from deterministic play to probability distributions over actions.
Insight:
Mixing is deliberate randomisation, not indecision.
Probability Rules and Expected Value
Concept
- Mixed strategies are evaluated through probabilities over possible outcomes.
- Probability can be seen as long-run frequency over many observations.
Formal Definition
Definition:
If the possible outcomes are with probabilities , then
Product Rule
- Multiply probabilities when the target event is a specific sequence of independent draws.
- Example:
- In mixed strategies, this gives the probability of one exact action profile.
Summation Rule
- Add probabilities when several disjoint cases generate the same target event.
- Example: rolling a total of with two dice:
- In mixed strategies, this combines distinct opponent action profiles that lead to the same payoff case.
Expected Value
Definition:
For numerical outcomes, expected value is
- Expected value is the probability-weighted average of the possible payoffs.
- Compute it only after the relevant case probabilities are correct.
- In mixed-strategy games, compare actions using expected payoff, not one realised draw.
Implications
- Expected payoff, not realised payoff in one draw, is the relevant comparison for mixed strategies.
- Case-by-case probability calculations feed directly into equilibrium conditions.
Result:
Expected payoff is the payoff concept used to compare mixed strategies.
Insight:
Correct event probabilities turn verbal randomisation into solvable equilibrium equations.
Pure and Mixed Strategies
Concept
- A player may either choose one action for sure or randomise across several actions.
- The notes describe randomisation as commitment to a random device.
Formal Definition
Definition:
A pure strategy chooses one action with probability .
A mixed strategy is a probability distribution over pure strategies.
For a two-action game, a typical mixed strategy is with .
Implications
- Every pure strategy is a special case of a mixed strategy.
- Randomisation is useful when a predictable pure action can be exploited.
Insight:
What matters is not randomness by itself, but whether randomness removes the opponent’s gain from prediction.
Indifference Principle and Support Conditions
Concept
- Players mix because they want to stay unpredictable.
- The equilibrium test is still Nash equilibrium, but the verification now uses expected payoffs.
Formal Definition
Definition:
There are two conditions for mixed-strategy equilibria:
- PR1: If a player mixes across several pure strategies, all pure strategies in the mixing bunch must yield the same expected payoff.
- PR2: Any pure strategy outside the mixing bunch cannot yield a strictly higher expected payoff.
Method / Reasoning
- Guess the support.
- Write the expected payoff from each pure strategy in that support.
- Impose equality across supported actions.
- Check that excluded actions do not yield more.
Implications
- The opponent’s mixing probabilities are pinned down by your indifference conditions.
- Solving equalities is only the first step; support verification is essential.
Result:
Indifference conditions determine equilibrium mixing probabilities.
Insight:
A player mixes only when the supported pure strategies tie in expected payoff.
Computing Mixed Equilibria
Concept
- Solve mixed equilibria by conditioning on exhaustive events.
- Symmetric mixing is handled by letting each player use the same probability for one focal action.
Formal Definition
Definition:
For any pure strategy , expected payoff is
where are the opponents’ strategies with associated probability
Method / Reasoning
- Write the payoff matrix for the game.
- Assume player 1 mixes with probabilities and player 2 mixes with probabilities .
- Compute expected payoff for each pure action against the opponent’s mix.
- Apply indifference: set expected payoffs equal for actions in the support.
- Solve the resulting system for and .
- Verify support conditions (PR2) for any excluded actions.
Example
| L () | R () | |
|---|---|---|
| U () | 3, 1 | 0, 2 |
| D () | 1, 3 | 2, 0 |
-
Suppose player 1 mixes on and player 2 mixes on .
-
Expected payoff for player 1 from :
- Expected payoff for player 1 from :
-
Indifference: .
-
Expected payoff for player 2 from :
- Expected payoff for player 2 from :
- Indifference: .
Result:
As such, the mixed equilibrium is:
Best Response Correspondences
Concept
- Best responses in mixed games are correspondences rather than single actions.
- At some opponent probabilities, a player may be willing to use any mixture inside a support.
Formal Definition
Definition:
A best response correspondence maps the opponent’s mixed strategy into the set of all optimal pure or mixed responses.
Method / Reasoning
- Express each pure strategy’s expected payoff as a function of the opponent’s mix.
- Compare those payoff functions point by point.
- If one pure action does better, choose it with probability .
- If two supported pure actions tie, any mixture across them is a best response.
Implications
- Equilibria remain intersections of best responses.
- To find all equilibria, perform best-response analysis and then check support conditions.
Result:
Graphical best-response analysis remain the standard way to locate mixed equilibria.
Zero-Sum Games and Minimax Logic
Concept
- In zero-sum games one player’s gain is the other player’s loss.
- Predictable pure play is often exploitable, so mixing becomes central.
Method / Reasoning
- Write the payoff matrix for one player.
- Choose probabilities that make the opponent indifferent.
- Solve for the value of the game.
Implications
- Equilibrium predicts frequencies of play rather than one deterministic move.
- The equilibrium value summarises the expected performance level under optimal play.
Result:
In zero-sum games, equilibrium mixing equalises the opponent’s supported payoffs and prevents exploitation.
Insight:
Minimax logic is defensive, it chooses probabilities that make you hard to exploit.