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Game Theory Chapter 3: Sequential Moves Games

SMU H3 Game Theory Chapter 3 theory and concept notes.


Chapter 3: Sequential Moves Games

Sequential Games

Definition:

A sequential game is a game in which players move in turn, so later players can condition their actions on earlier observed moves.

Insight:

Sequential structure changes the problem from “what action should I choose now?” to “what will happen after each possible move?”

Game Trees (Extensive Form)

diagram

Definition:

Sequential games are represented in extensive form. A strategy is a complete contingent plan that specifies what a player does at every decision node they may reach.

Insight:

In sequential games, an action is local to one node; a strategy covers the whole tree.

Backward Induction

Definition:

Backward induction solves a finite sequential game by solving the last decision first and then repeatedly working back to the initial node.

Result:

Backward induction gives the benchmark prediction for finite sequential games with perfect information.

Rollback Equilibrium

Definition:

The rollback equilibrium is the strategy profile generated by applying backward induction to the whole tree.

Insight:

Rollback equilibrium is stricter than describing the path of play: it also specifies what would happen after histories that do not occur in equilibrium.

Credibility

Definition:

A threat or promise is credible only if carrying it out is optimal when the relevant node is actually reached.

Insight:

Sequential analysis separates what a player says now from what they will want to do later.

Interpreting Deviations from the Benchmark

Definition:

When observed behaviour differs from rollback predictions, the standard response is to reconsider the payoff function rather than abandon strategic reasoning.

Insight:

If the benchmark prediction fails, the first question is usually not “is game theory wrong?” but “what payoff element is missing?”

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