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Game Theory Chapter 15: Auctions, Bidding Strategy and Auction Design

SMU H3 Game Theory Chapter 15 theory and concept notes.


Chapter 15: Auctions, Bidding Strategy and Auction Design

Continuous Random Variables

Concept

Definition

Definition:

The cumulative distribution function of XX is

F(x)=P(Xx)F(x)=P(X\leq x)

For a random variable on [0,1][0,1], F(0)=0F(0)=0, F(1)=1F(1)=1, and FF is increasing.

Density

Definition:

If FF is differentiable, its density is

f(x)=F(x)f(x)=F'(x)

Equivalently,

dF(x)=f(x)dxdF(x)=f(x)\,dx

Insight:

For continuous variables, probability comes from intervals, not points.

Expected Value

Key Formula

Definition:

If XX is distributed on [0,1][0,1] with density ff, then

E(X)=01xf(x)dxE(X)=\int_0^1 x f(x)\,dx

Using dF(x)=f(x)dxdF(x)=f(x)\,dx,

E(X)=01xdF(x)E(X)=\int_0^1 x\,dF(x)

Integration by Parts

01xdF(x)=xF(x)0101F(x)dx\int_0^1 x\,dF(x) = xF(x)\bigg|_0^1-\int_0^1 F(x)\,dx E(X)=101F(x)dxE(X)=1-\int_0^1 F(x)\,dx

Result:

For a continuous variable on [0,1][0,1],

E(X)=01xf(x)dx=101F(x)dxE(X)=\int_0^1 x f(x)\,dx =1-\int_0^1 F(x)\,dx

Uniform Distribution

Definition

Definition:

A uniform distribution assigns equal density to every point in an interval.

Uniform Distribution on [0,1][0,1]

F(x)=xF(x)=x f(x)=1f(x)=1 E(X)=01xdx=12E(X)=\int_0^1 x\,dx=\frac{1}{2}

Uniform Distribution on [a,b][a,b]

F(x)=xabaF(x)=\frac{x-a}{b-a} f(x)=1baf(x)=\frac{1}{b-a} E(X)=abx1badx=a+b2E(X)=\int_a^b x\frac{1}{b-a}\,dx=\frac{a+b}{2}

Insight:

For a uniform distribution, the expected value is the midpoint of the interval.

Conditional Expectation

Conditional Expectation

Definition:

If XX has cumulative density F(X)F(X) and density f(X)f(X) on [a,b][a,b], then

E(XXv)=1F(v)avxf(x)dx=1F(v)avxdF(x)E(X\mid X\leq v) =\frac{1}{F(v)}\int_a^v x f(x)\,dx =\frac{1}{F(v)}\int_a^v x\,dF(x)

Mixed Strategies as Distribution Functions

Concept

Independent Mixing

Definition:

If each of n1n-1 opponents independently uses the same mixed strategy FF, then the probability all opponent bids are at most xx is

F(x)n1F(x)^{n-1}

Equilibrium Logic

Insight:

Continuous mixed strategies are solved by making the player indifferent across every bid in the support.

What Are Auctions?

More Than Just Buying and Selling

Definition:

An auction is a mechanism for allocating scarce objects, which specifies who wins and how payments are determined. Auctions are useful when the seller does not know bidders’ valuations, as bidding behaviour reveals information about willingness to pay.

Auction Formats

Information in Auctions

Strategic Elements

Insight:

Auction design changes incentives by changing what the bid controls: winning probability, payment conditional on winning, information revelation, or costly persistence.

The Winner’s Curse

Concept

Reasoning

E(Vsi, win)E(V\mid s_i,\text{ win}) E(Vsi, win)<E(Vsi)E(V\mid s_i,\text{ win})<E(V\mid s_i)

Result:

In common-value auctions, rational bidders condition on winning before deciding how much to bid.

Bidding in Auctions

First-Price Auction

Result:

With value v1v_1, the bid equals the expected largest opponent value conditional on all opponents having values below v1v_1:

E[max{v2,,vn}v1>max{v2,,vn}]E\left[\max\{v_2,\dots,v_n\}\mid v_1>\max\{v_2,\dots,v_n\}\right]

First-Price Common-Value Auction with Independent Signals

(E(Vsi,Y<z)b(z))P(Y<z)\left(E(V\mid s_i,\,Y<z)-b(z)\right)P(Y<z)

where Y=max{sj:ji}Y=\max\{s_j:j\neq i\}.

Result:

In a first-price common-value auction, the bid is based on

E(Vsi,Y<si)E(V\mid s_i,\,Y<s_i)

not on the unconditional estimate E(Vsi)E(V\mid s_i).

Second-Price Auction

Result:

With independent private values, truthful bidding is weakly dominant:

b(v)=vb(v)=v

Second-Price Common-Value Auction with Independent Signals

b(si)=E(Vsi,Y=si)b(s_i)=E(V\mid s_i,\,Y=s_i)

Result:

In a second-price common-value auction, bid the expected common value conditional on being exactly pivotal:

b(si)=E(Vsi,Y=si)b(s_i)=E(V\mid s_i,\,Y=s_i)

All-Pay Auction

Result:

For prize value 11, the symmetric mixed-strategy equilibrium for nn bidders has support [0,1][0,1] and

F(x)=x1/(n1)F(x)=x^{1/(n-1)}

War of Attrition

Result:

If αi=1vi\alpha_i=\frac{1}{v_i}, the two-player equilibrium CDFs are

F1(x)=1eα2x,F2(x)=1eα1xF_1(x)=1-e^{-\alpha_2 x}, \qquad F_2(x)=1-e^{-\alpha_1 x}
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