- Content map: SMU H3 Game Theory Map
Chapter 15: Auctions, Bidding Strategy and Auction Design
Continuous Random Variables
Concept
- A continuous random variable takes values in a subset of the real line, such as .
- A single exact value has probability .
- Probabilities are described using events such as .
Definition
Definition:
The cumulative distribution function of is
For a random variable on , , , and is increasing.
Density
Definition:
If is differentiable, its density is
Equivalently,
Insight:
For continuous variables, probability comes from intervals, not points.
Expected Value
Key Formula
Definition:
If is distributed on with density , then
Using ,
Integration by Parts
- Since and ,
- With and ,
Result:
For a continuous variable on ,
Uniform Distribution
Definition
Definition:
A uniform distribution assigns equal density to every point in an interval.
Uniform Distribution on
- The cumulative distribution function is
- The density is
- The expected value is
Uniform Distribution on
- The cumulative distribution function is
- The density is
- The expected value is
Insight:
For a uniform distribution, the expected value is the midpoint of the interval.
Conditional Expectation
Conditional Expectation
Definition:
If has cumulative density and density on , then
Mixed Strategies as Distribution Functions
Concept
- A continuous mixed strategy can be represented by a cumulative distribution function .
- is the probability that a randomly chosen bid is at most .
Independent Mixing
Definition:
If each of opponents independently uses the same mixed strategy , then the probability all opponent bids are at most is
Equilibrium Logic
- In a mixed-strategy equilibrium, every bid used with positive probability gives the same expected payoff.
- This indifference condition pins down the distribution .
- The support endpoints are found from and .
Insight:
Continuous mixed strategies are solved by making the player indifferent across every bid in the support.
What Are Auctions?
More Than Just Buying and Selling
Definition:
An auction is a mechanism for allocating scarce objects, which specifies who wins and how payments are determined. Auctions are useful when the seller does not know bidders’ valuations, as bidding behaviour reveals information about willingness to pay.
Auction Formats
- Ascending-price auction: Price rises until only one bidder remains; also called an English auction.
- Descending-price auction: Price starts high and falls until one bidder accepts; also called a Dutch auction.
- First-price auction: Highest bidder wins and pays own bid.
- Second-price auction: Highest bidder wins and pays the second-highest bid.
- All-pay auction: All bidders pay, but only the highest bidder wins.
- War of attrition: Players pay delay or effort costs until one player exits.
Information in Auctions
- Independent Private Values: each bidder knows own value and other bidders’ values are independent draws.
- Common Value: the object has the same ex-post value for all bidders, but bidders may have different information about that value.
Strategic Elements
- Asymmetries of information can arise between the seller and bidders, and also among bidders.
- These information asymmetries create screening and signalling incentives.
- Optimal strategies depend on risk attitudes, how values are determined, and the auction format.
- Expected revenue may or may not change with the auction format adopted.
Insight:
Auction design changes incentives by changing what the bid controls: winning probability, payment conditional on winning, information revelation, or costly persistence.
The Winner’s Curse
Concept
- The winner’s curse arises in common-value auctions.
- Winning is informative: it often means the winner had the most optimistic signal.
- A bidder who ignores this selection effect tends to overpay.
Reasoning
- Let be the common value and be bidder ‘s signal.
- The relevant value after winning is conditional:
- Usually,
- Bids must be shaded to account for the bad news contained in winning.
Result:
In common-value auctions, rational bidders condition on winning before deciding how much to bid.
Bidding in Auctions
First-Price Auction
- The winner pays his own bid.
- A bidder shades below own value.
- To find the optimal bid, consider a bidder with value who bids .
- The bidder wins if all opponents have values below which occurs with probability .
- Expected payoff conditional on winning is .
- Maximising over yields the equilibrium bid function.
Result:
With value , the bid equals the expected largest opponent value conditional on all opponents having values below :
First-Price Common-Value Auction with Independent Signals
- The object has one common value .
- Each bidder observes an independent signal about .
- With a monotone symmetric bid function, bidding as type wins when all opponent signals are below .
- Expected payoff from bidding as type is
where .
- In equilibrium, set and shade the bid below the conditional value after accounting for winning.
Result:
In a first-price common-value auction, the bid is based on
not on the unconditional estimate .
Second-Price Auction
- This is a second-price auction.
- The winner pays the second-highest bid.
Result:
With independent private values, truthful bidding is weakly dominant:
Second-Price Common-Value Auction with Independent Signals
- Truthful bidding is no longer dominant because the value is common, not private.
- Winning at a given bid means the bidder’s signal is high relative to others.
- If the second-highest signal is , the pivotal event is .
- The equilibrium bid equals the value estimate conditional on just winning:
Result:
In a second-price common-value auction, bid the expected common value conditional on being exactly pivotal:
All-Pay Auction
- Everyone pays their bid.
- This is a first-price all-pay auction.
- Only the highest bidder receives the prize.
- No pure-strategy equilibrium exists in the standard continuous version.
Result:
For prize value , the symmetric mixed-strategy equilibrium for bidders has support and
War of Attrition
- This is a second-price all-pay auction.
- Players choose how long to remain in the contest.
- Remaining is costly, and the player who stays longer wins.
Result:
If , the two-player equilibrium CDFs are