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Game Theory Chapter 10: Repeated Games

SMU H3 Game Theory Chapter 10 theory and concept notes.


Chapter 10: Repeated Games

Repeated Games

Concept Introduction

Formal Definition

Definition:

A repeated game is obtained by playing a base game across multiple stages. A strategy specifies an action after every possible history of previous play.

Method / Reasoning

Implications

Result:

Repeated games are solved by analysing continuation payoffs, not just one-shot incentives.

Insight:

The same base game can generate different outcomes once players remember the past and care about the future.

Finitely Repeated Games

Concept Introduction

Formal Definition

Definition:

A subgame perfect Nash equilibrium in a repeated game is a strategy profile that is optimal after every possible history.

Method / Reasoning

Implications

Result:

For any finite horizon, the unique subgame perfect outcome in Prisoner’s Dilemma is defection at every stage.

Insight:

The last round destroys cooperation first, and then the logic destroys every earlier round.

Infinitely Repeated Games

Concept Introduction

Formal Definition

Definition:

If 0<δ<10 < \delta < 1 is the discount factor and πt\pi_t is the stage payoff at time tt, then the present discounted payoff is

π=t=0δtπt+1\pi_\infty = \sum_{t=0}^{\infty} \delta^t \pi_{t+1}

Method / Reasoning

Implications

Result:

Cooperation in repeated games is easier to sustain when δ\delta is high.

Interest Rates and Discount Factors

Time Value of Money

Deriving the Discount Factor

δ(1+r)=1\delta(1+r)=1 δ=11+r\delta=\frac{1}{1+r}

Definition:

The discount factor associated with interest rate rr is

δ=11+r\delta=\frac{1}{1+r}

It converts next-period payoffs into present-value units.

Intuition

V=x+δx+δ2x+V=x+\delta x+\delta^2x+\cdots V=x1δV=\frac{x}{1-\delta}

Insight:

Low interest rates raise δ\delta, making players more patient and making future punishment more powerful. High interest rates lower δ\delta, making immediate deviation more attractive.

One-Shot Deviation Principle

Concept Introduction

Formal Definition

Definition:

The one-shot deviation principle states that a strategy profile is subgame perfect if and only if no player can gain by deviating at a single history and then returning to the prescribed strategy thereafter.

Method / Reasoning

Implications

Result:

A dynamic strategy profile is a subgame perfect Nash equilibrium exactly when every one-shot deviation inequality is satisfied.

Insight:

The principle tests sequential credibility: a strategy must be optimal after every history, not only along the intended path.

Cooperation, Externalities, and Public Goods

Concept Introduction

Formal Definition

Definition:

A public good is non-rival and non-excludable. In contribution games, each player receives only part of the return from own contribution, while everyone shares the benefit.

Method / Reasoning

Implications

Result:

Public-good problems create a wedge between Nash equilibrium and the social optimum.

Insight:

The key issue is not whether cooperation is valuable. It is whether the incentive system makes cooperation individually optimal.

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